The Middle East Education

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After a surge in uptake during the Covid-19 pandemic, the telehealth industry is courting new investment to further innovation and increase access to care in emerging markets. Digital health companies raised a record $57.2bn in global venture capital funding in 2021, a 79% jump from the $32bn raised in 2020, with 30% of the total directed...

 

In terms of the filing of international patents, 2021 was a record-breaking year, with higher education playing a significant role in driving innovation and expanding intellectual property (IP). According to the UN World Intellectual Property Organisation (WIPO), 277,500 international patents were filed in 2021, a 0.9% increase from...

 

In a bid to expand access and widen their reach, educational institutions are exploring the possibilities of the metaverse and associated extended-reality (XR) approaches. The metaverse comprises a range of technologies that immerse users in a virtual environment. It denotes a 3D medium that combines virtual reality (VR) and augmented reality...

 

With one of the largest relative youth cohorts in the Gulf – the share of the population under 35 stood at 50% as of 2022 – Kuwait has a vested interest in achieving positive learning and health outcomes for nationals and foreign residents alike. As was the case around the world, the Covid-19 pandemic posed specific and immediate challenges...

 

As GCC countries look to rationalise public spending and stimulate private enterprise, public-private partnership (PPP) opportunities are opening up across a range of industries. After the Gulf’s health care systems coped relatively well with the Covid-19 pandemic, attention has returned to finding the most efficient ways to provide coverage...

In a bid to expand access and widen their reach, educational institutions are increasingly exploring the possibilities of the metaverse and associated extended-reality (XR) approaches. The metaverse comprises a range of technologies which immerse users in a virtual environment. It denotes a 3D medium that combines virtual reality (VR) and augmented reality (AR) into a new...

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